500 Pts - Chaos - La Meute de Darkakan

Name # Mv WS BS St To Wo In At Ld Sv WSv US Mgc Cast Disp Cost
Chaos Knights (5#, 205 Pts)
  Chaos Knights 4 4 5 3 5 4 1 5 1 8 2+ 2 205
Composition: Core
Mark of Chaos Undivided: Re-roll failed Psychology tests; Standard Bearer Std; Barding; Hand Weapon; Heavy Armor; Shield
    Champion 1 4 5 3 5 4 1 5 2 8 2+ 2 [53]
Hand Weapon; Heavy Armor; Shield
    Chaos Steed 5 8/7 3 - 4 3 1 3 1 5 - [0]
Chaos Warriors (10#, 170 Pts)
  Chaos Warriors 9 4 5 3 4 4 1 5 1 8 5+ 1 170
Composition: Core
Mark of Chaos Undivided: Re-roll failed Psychology tests; Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armor
    Champion 1 4 5 3 4 4 1 5 2 8 5+ 1 [26]
Hand Weapon; Heavy Armor
Sorcerer (1#, 120 Pts)
  Chaos Sorcerer 1 4 5 3 4 4 2 5 1 8 4+ 1 2 2 1 120
Composition: Hero
General; Mark of Chaos Undivided: Re-roll failed Psychology tests; Level 2 Upgrade; Hand Weapon; Chaos Armor
    1. Fire Ball 1 5+ Cast. Magic Missile, 24" Range, D6 S4 hits. [0]
    2. Flaming Sword of Rhuin 1 6+ Cast. Remains in Play. +1Attack, +3 Strength, hits on 2+. [0]
    3. Fiery Blast 1 8+ Cast. Magic Missile, 24" Range, 2D6 S4 hits. [0]
    4. Burning Head 1 9+ Cast. 18" Range. Each model in its path suffers an S4 hit. [0]
    5. Conflagration of Doom 1 11+ Cast. One unit takes D6 S4 hits. Both players then roll a D6. If the casting player rolls higher, another D6 hits are caused, then roll again. Otherwise, the spell ends. [0]
    6. Wall of Fire 1 12+ Cast. Remains in play. A wall of fire appears in front of a visible enemy unit within 24" that has no models within 1" of its front rank. Cannot be cast on units with a 360 degree line of sight. The unit suffers 1 Strength 4 hit for each model in its front rank. No further damage is caused unless the unit tries to move through the wall, when each model that moves through takes an S4 hit. [0]
Total Cost: 495

Option Footnotes
Options
Chaos Armor 4+ Armor Save. Sorcerers may cast spells
Hand Weapon Models on foot wielding a hand weapon & shield gain an additional +1 armor save bonus.
Heavy Armor 5+ Armor Save
Musician Mus +1 to combat resolution in a tie
Shield +1 Armor Save Bonus. Extra +1 bonus if a model on foot fights with a Hand Weapon and shield.
Standard Bearer Std +1 to combat resolution; Standard can be captured if unit flees
Mount
Barding +1 Armor Save bonus; -1 Movement

Validation Report
Army Subtype: Mortal Army; Game Type: Normal Game
Roster satisfies all enforced validation rules

Roster Statistics
Casting Dice: 4
Dispel Dice: 3
General's Ld: 8
# Models: 16
Total Characters: 120.0
Total Core: 375.0
Total Magic Items: 0.0
Total Rare: 0.0
Total Special: 0.0
% Characters: 24.2
% Core: 75.8
% Magic Items: 0.0
% Rare: 0.0
% Special: 0.0

Group Min Max Used
Heroes 0 3 1
Lords 0 0 0
Core 2 Unlimited 2
Special 0 3 0
Rare 0 1 0

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