Dwarfs - Les nains de la boîte de base (604 points)

Name # Mv WS BS St To Wo In At Ld Sv WSv US Mgc Cast Disp Cost
Artillery Battery (4#, 90 Pts)
  Cannon 1         7 3         3       90
Composition: Special
Cannon: See pages 122-124 of the Warhammer rulebook.
Gunners' Pride: The crew is Stubborn as long as the War Machine is not destroyed. They can never Flee from a charge or pursue a Fleeing enemy.;
Cannon
    Crew 3 3 4 3 3 4 1 2 1 9 6+ [0]
Hand Weapon; Light Armor
Dwarf Warriors (12#, 121 Pts)
  Dwarf Warriors 11 3 4 3 3 4 1 2 1 9 5+ 1 121
Composition: Core
Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armor
    Veteran 1 3 4 3 3 4 1 2 2 9 5+ 1 [18]
Hand Weapon; Heavy Armor
Miners (8#, 113 Pts)
  Miners 7 3 4 3 3/5 4 1 2 1 9 5+ 1 113
Composition: Special
Underground Advance: See Dwarf rulebook p36; Musician Mus; Standard Bearer Std; Hand Weapon; Pick; Heavy Armor
    Prospector 1 3 4 3 3/5 4 1 2 2 9 5+ 1 [21]
Hand Weapon; Pick; Heavy Armor
Thunderers (10#, 165 Pts)
  Thunderers 9 3 4 3 3 4 1 2 1 9 6+ 1 165
Composition: Core
Musician Mus; Standard Bearer Std; Hand Weapon; Dwarf Handgun; Light Armor
    Veteran 1 3 4 3 3 4 1 2 2 9 6+ 1 [24]
Hand Weapon; Dwarf Handgun; Light Armor
Dragon Slayer (1#, 50 Pts)
  Dragon Slayer 1 3 6 3 4* 5 2 4 3* 10 - 1 50
Composition: Hero
May only fight alone, or join a Slayers unit. At the start of combat, choose whether to fight with two hand weapons (for +1 attack) or a great weapon (for +2 strength) unless using a runic weapon.; Hand Weapon; Slayer; Unbreakable
Thane (1#, 65 Pts)
  Thane 1 3 6 4 4 5 2 3 3 9 4+ 1 65
Composition: Hero
General; Hand Weapon; Gromril Armor
Total Cost: 604

Option Footnotes
Options
Dwarf Handgun 24" Range, Strength 4, Armor Piercing, Move or Fire, Superior Design: +1 to hit.
Gromril Armor 4+ Armor Save
Hand Weapon Models on foot wielding a hand weapon & shield gain an additional +1 armor save bonus.
Heavy Armor 5+ Armor Save
Light Armor 6+ Armor Save
Musician Mus +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10).
Pick +2 strength (+1 when mounted, 7th ed only) but always strikes last (except on charge) in close combat; 2-handed weapon
Standard Bearer Std +1 to combat resolution; Standard can be captured if unit flees

Validation Report
Army Subtype: Dwarf Army; Edition: 7th Edition; Game Type: Normal Game
Roster satisfies all enforced validation rules

Roster Statistics
Casting Dice: 2
Dispel Dice: 4
General's Ld: 9
# Models: 36
Total Characters: 115.0
Total Core: 286.0
Total Magic Items: 0.0
Total Rare: 0.0
Total Special: 203.0
% Characters: 19.0
% Core: 47.4
% Magic Items: 0.0
% Rare: 0.0
% Special: 33.6

Group Min Max Used
Heroes 0 3 2
Lords 0 0 0
Core 2 Unlimited 2
Special 0 3 2
Rare 0 1 0

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